The Curse of Castle Rock
Obtained all We Were Here trophies
Congratulations!
The Answer Lies..
Escape from the Storage Room
STORIA
See
Eye See You
..Between The Eyes
Assisted in escaping the Storage Room ..and no the answer is not a nose
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Storage Room.
Is that a..
Escape from the Painting Room
STORY-RELATED
See
Myth Busters
A face on its..
Assisted in escaping the Painting Room ..and enjoyed fine arts
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Painting Room.
This is fine
Escape from the Submerged Hallway
STORY-RELATED
See
What ‘r you doing?
Antarctic Odyssey
Assisted in escaping the Submerged Hallway ..and became a qualified plumber
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Submerged Hallway.
Dungeons and..
Escaped from the Dungeon ..and the dragon.
STORY-RELATED
See
Dungeon Master
Guiding Light
Assisted in escaping the Dungeon ..and didn’t skip leg day
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Dungeon.
Ice Physics
Escape from the Frozen Courtyard ..and didn’t lose your cool
STORY-RELATED
See
Fools’ Mate
Grandmaster
Assisted in escaping the Frozen Courtyard ..and learned some new tricks
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Frozen Courtyard.
Is that another..
Escape from the Dark Hallway
STORY-RELATED
See
Vlad The Impaler
South Pole
Assisted in escaping the Dark Hallway ..and learned about cardinal directions
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Dark Hallway.
Lights, camera..
Assisted in escaping the Haunted Theater
STORY-RELATED
Trophy that will be given to the librarian for assisting the explorer in the Haunted Theater.
Don’t Turn Around
Escaped the Haunted Theater
STORY-RELATED
See
Killer Performance
Why me?
Stayed behind, all alone
STORY-RELATED
After the last puzzle of Theater, you will finally join with you partner but only one will be able to go home safe. If you will stay in the Castle Rock, letting your friend go, you will earn this trophy.
Worst Friend Forever
Got out and left your friend behind
STORY-RELATED
After the last puzzle of Theater, you will finally join with you partner but only one will be able to go home safe. If you will go out, leaving yout friend in Castle Rock, you will earn this trophy.
Die Hard
Play through the whole game without dying once
The trophy description is misleading. You must never die and solve all puzzles without mistakes. Select the wrong runes in first room or pulling wrong levers in the Dungeon will also block this trophy.
Happy Ending
Have some confetti
MISSABLE
In the Dungeon, you will have to pull three different levers to solve the puzzle. You will have to activate and deactivate the red lever ten times and you will earn this wonderful trophy. This trophy will block
Dungeon Master e
Die Hard .
Eye See You
Perfect play ‘Between the eyes’
For the early puzzle, first of all Explorer have to pick the walkie-talkie. The Explorer will have to examine the wall and communicate at the Librarian the color of the two eyes positioned on the two pillars, above the runes. The Librarian will have to define the combination of colors and will say the correct runes which the Explorer should press. The image below could help you.
Myth Busters
Perfect play ‘Painting Room’
In the second room the Explorer will have to describe the painting at the Librarian. The Librarian will have to say the three symbols related to painting. The Explorer will have to take the correct card on the wall and insert them in the lower section of the painting.
What ‘r you doing?
Perfect play ‘Submerged Hallway’
To solve this puzzle the Explorer have to tell at the Librarian the color name writed on the upper section of the door. The Librarian will have to go downstairs and open up the correct valves forming the color communicated by the Explorer.
E.g.: Yellow + Red = Orange, Blue + Red = Purple.
Dungeon Master
Perfect play ‘The Dungeon’
To escape from the Dungeon, the Explorer have to move three levers in correct sequence. In the image below there is a detailed map of the Dungeon, in which the levers are marked with cross symbol. If you prefer, you can see the video.
The correct lever sequence is:
blue - green - blue - red - blue - green
Fools’ Mate
Perfect play ‘Chess’
White pieces move first:
- White pawn in E2 two squares ahead in E4, black pawn in E7 two squares ahead in E5.
- White bishop moves from F1 diagonally three squares to C4, black pawn in B7 forward one square in B6.
- White queen from D1 two squares diagonal to F3, black knight in B8 moves to C6.
- White Queen F3 to F7, eats the black pawn straight in front of her and puts the King in check.
Win the game and leave quickly before freezing.
Vlad The Impaler
Perfect play ‘Spike Hall’
The explorer must cross the grid following a precise path. The path can be discovered by the librarian by taking the book with the correct symbols. Otherwise you can follow the image below:
Killer Performance
Perfect play ‘Haunted Theater’
In this puzzle the Explorer is behind the scene and the Librarian will have to help his partner to create the scene told by the narrator. To start, the Librarian will have to activate the grammophone on stage. In the image below, the scenes moved by the knobs.
This is the correct sequence of scenes. To confirm every scene you have to pull the white lever. Remember there is a lever called "Blood Light" on right side which you have to pull in the Scene 5.
- Scene 1: Castle + People
- Scene 2: Castle + King + Queen
- Scene 3: Castle + King + Queen + People
- Scene 4: take off the King and put the Mad King
- Scene 5: King + Blood Light
Segnalibri