L’ottimo Driver San Francisco, uscito il 2 settembre in Europa, sarà oggetto di un notevole aggiornamento per mano del proprio sviluppatore, Ubisoft. La patch toccherà quasi tutti i punti del gioco, perché per quanto fosse da un bel po’ che non si vedeva un esponente della famosa serie racing così in forma, è anche vero che il titolo è ben lungi dall’essere perfetto, per cui vi proponiamo l’elenco completo (in lingua inglese, ma estremamente “capibile” anche da chi la lingua anglosassone la mastica appena appena) dei bug fissati e degli upgrade effettuati, rilasciato per vie ufficiali proprio dallo stesso publisher.
GAMEPLAY CHANGES
– Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
– Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions
IMPROVEMENTS
– Added additional statistic synchronisation points so website statistics more closely match current progress.
– Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
– Improved traffic variety in freedrive after game completion.
– Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
– Online: Improved player icons and vehicle images loading.
– Online: Reduced lag/teleport issues observed when players join a session
– Online: Improved reward images display when increasing multiplayer LVL.
– Online: Improved session join score by re-assessing it if the leading player disconnects.
FIXES
– Fixed single-frame camera cuts evident in some film-director replays.
– Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras”
– Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras”
– Fixed a specific case of NAN values being sent in game to web data.
– Online: Fixed waiting screens displaying the next mode name incorrectly.
– Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
– Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
– Online: Fixed crash on returning to the main menu from online under certain conditions
– Online: Fixed player being disconnected from in-game party under certain conditions
– Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
– Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
– Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
– Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
– Online: Fixed occasional crash during CTF gameplay.
– Online: Fixed issue where the incorrect player name could be displayed on the profile screen
intanto costa ancora assai …..
Più in la lo prenderò!
E’ pure facile da platinare!
idem!!!!